

Reviewed by Dave Bock Senior Staff Writer
Ninja and video games have had a long history together. I still
remember that fat green ninja from the original Bruce Lee game. I guess
that's where they got the idea for that Chris Farley movie. What was I
talking about again? Oh yeah... Ninja Gaiden. Most people fondly
remember the original NES 'classic' game called "Ninja Gaiden," however,
I had to be the only nitwit who was pissed off at it. I actually liked
the arcade version of the game... and the NES version had nothing to do
with it for the most part. Thankfully, the Atari Lynx was home to the
only arcade conversion of the original arcade classic.
Man, that first paragraph was completely pointless. I apologize.
I've been playing a lot of Ninja Gaiden for the Xbox lately. It is Team
Ninja's highly anticipated ass kick-a-thon that promised to wow and
amaze gamers with graphics only the Xbox could produce and gameplay that
would surely make you cry. Now here is the tricky part? Did Team Ninja
deliver?
I have heard a lot of impressions about Ninja Gaiden already. Some
people have claimed the game to be perfection, some people scoff at the
game because they feel it is just some cheap rip off of titles which
came out before. As usual, the truth lies somewhere in the middle.
I'll be honest with you right now. There isn't much to hate about
Ninja Gaiden. My only real complain would be that the camera shifted a
couple times in the worst possible moment, causing either instant or
ensuring a timely death. Did this happen all the time? No. Was the
camera as shitty as the one in Kingdom Hearts? Far from it. That is
about it for the complaint section. Ninja Gaiden actually has a pretty
decent camera system overall. Team Ninja thankfully included an
extremely quick reset function which centers the camera instantly.
The first think anyone will most likely notice are the graphics.
Let's face it, Team Ninja seems to know their way around the polygon.
The original DoA on the Saturn rivaled even Sega's own work. DoA 2 on
the Dreamcast blew people away... and the third game is still one of the
best looking Xbox fighters out there. Ninja Gaiden really isn't any
different. It looks incredible. The characters are all highly
detailed. The backdrops are dripping with lush textures and complex
geometry. Sometimes I swear the visuals almost hurt my eyes since they
were so crisp.
The other nice addition to having great looking characters and levels
are the diverse amount of locations and enemies are numerous. You will
find everything from horse riding samurai to archer zombies to ghost
fish. It pretty much runs the gambit for locations as well. You start
off in a simple ninja village, end up in undead filled catacombs and
everywhere in between. While it may not be the most artistic and
creative game out there, it certainly isn't bad to look at. Ninja
Gaiden is one of those games which could be used as a benchmark for
comparing games on the Xbox. It just does everything right.
There are a lot of nice effects that I liked in the game as well. One
of the little touches I enjoyed the most was the blood spray resulting
from taking on gun shots. If your back was against a wall... and you
took a couple rounds, you would see a sweet little splatter shoot on the
wall near you. It just looked brutal. Lighting effects are all around
you at all times and the game features some really kick ass water. I
don't know why I pay attention to the water effects so much, but I think
it was Mike's fault initially. I also love how Team Ninja snuck in that
gaudy Xbox prototype. (The shiny metal one shaped like a giant upright
'X'.)
The cut scenes and cinemas are simply jaw dropping at times. In
general, most of the cut scenes are at the high quality we are used to
from the usual Team Ninja games, but there are a few in there that are
even better. There are a couple scenes from the opening sequence which
almost look live action during a few moments. It is extremely well done
and I did not ever find myself annoyed to be watching a cinema. I can't
tell you how many times I've played games with painful cinemas.
Sonically, Ninja Gaiden also does a fine job. I love the weapon
sounds in particular. The blades clanging against armor, the
numbchuck-like flails 'whooshing' and even the enemy gunfire all sound
just perfect. The music is decent enough, however, as with most games,
I'm not clamoring for the soundtrack to be released.
Ninja Gaiden could look like a diamond and sound like a symphony all
it wanted, however if the gameplay sucked, people wouldn't play it.
Wait... maybe that isn't true... Enter the Matrix sold like it cured
herpes and it was a pile of shit. Either way, Ninja Gaiden plays really
well. You have a ton of options available to you. There are plenty of
combos and techniques to master plus they vary from weapon to weapon
giving you even more options. The controls are extremely well
implemented and not overdone. My only complaint is that they mapped the
door open action to an attack button. Sometimes you could be right in
the middle of a battle and then just walk out the door, missing out on
the spoils of your vanquished foes, or worse, a much needed health orb.
Other then that, the battle system is a dream.
Ninja Gaiden isn't just a straight hack and slash action game,
however. There are a lot of elements where you need to find objects or
solve little puzzles in order to progress through the levels. None of
the challenges are really tedious and most of them tend to not disrupt
the flow of the game. In addition to your trusty ninja sword you have
as standard issue, you can also acquire a whole slew of other death
dealing objects to spice up your life. You can also equip yourself with
support gear to boost stats and augment your abilities which always come
in handy. In addition to your physical weapons, what ninja game would
be complete without having some mystical ninja magics to back you up?
Ninja Gaiden isn't left out in the cold there as well. They also
included the classic guillotine neck throw from the original arcade
classic. I just love that move and it was really nice to see it in
there for the few of us that actually loved the arcade classic.
Environment also plays a major role in your battles. Sure, wall
running and jumping may be the flavor of the month in action games as of
late, but Team Ninja did it right in this title. It works, it works
well and sometimes it is even necessary for battle strategy and not just
in there for show. The other thing I love about the gameplay is how the
game really forces you to use a variety of techniques. Button mashers
will be severely punished. You have to learn your defense and you have
to use employ it at all times. There are very few instances where you
can just go all out balls to the wall offense.
Ninja Gaiden contains some particularly brutal AI. Enemies like to
attack in packs and they like to use a lot of techniques themselves.
Mixing up your offensive and defense is important since if you try to
just mash away on the attack, even the lesser enemies will block and
counter. Turtle up on defense and the baddies are likely to grab and go
for a throw move. One time, early on in the game I was passed between
three enemies who each gave me a Cuban necktie. One right to the
next... I blocked for a little bit too long and one guy grabbed me,
threw me right into his buddy who did the same and then passed me right
to the last guy. It was devastating. Managing your area is a key
element to surviving in Ninja Gaiden.
Since I started talking about the enemy AI, I'll talk about the
overall difficulty of the game. First of all, a lot of people try to
make it seem like the game is made for only the so called 'hardcore'
gamers. That simply isn't true. The game isn't a cake walk by any
means but it isn't out of reach for anyone who is willing to play
through a level a couple times. I actually feel the game is set up with
a very odd difficulty curve. It seemed that the first couple bosses
were pretty damn hard while the next bunch are damn near pushovers. It
kind of reminded me of high school football tryout practices where they
worked you to death in order to shake out the pussies who really didn't
want to be there. I guess Team Ninja was going for the same thing,
because the game isn't too friendly early on as compared to a bulk of
the middle levels.
Don't worry. The game isn't a pushover in any way. There are plenty
of opportunities for the 'normal' bad guys that you face all throughout
the levels to end your quest early. If you get caught in a combo, you
could easily lose a quarter of health in the blink of an eye. I
remember the first time I was stuck in the middle of four speedy ninja
with those damn incendiary throwing knives. I just had to put the
controller down and walk away for a while. It nearly made me cry.
In the end, I love Ninja Gaiden. I was on the fence about the title
before it came out, but the demo released for the game served it well.
The demo hinted at a very fun and involved game and I'm quite pleased
with the results. While there were a few camera issues along with a
suspect learning curve, I can't find too much to complain about at all
with Team Ninja's latest effort. Ninja Gaiden is basically everything
you want from a great action game. Tight gameplay? Check. Great
graphics and sound? All there. How about some challenging gameplay and
plenty of action? It's all there. Tecmo picked a great time of year to
release Ninja Gaiden especially since we are in the annual drought
season which is even worse for the Xbox right around now. I don't think
many people will find disappointment in Ninja Gaiden. It's an
extremely solid effort and a lot of fun to play which is everything I
look for in a video game.

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