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Reviewed by Dave Bock Senior Staff Writer
I can not tell you when The Mark of Kri was released. If I did not
research for this review, I probably would not have been able to tell you
that Sony's San Diego Studios developed it. I would not have even known that it was a first party game. Many people might think this game was just released because of the recent
commercial push, but it was in fact released a couple months ago. Due to the increase in 'big name' game traffic for the holiday season, The Mark of Kri seems to be one of those titles which will generally slip through the cracks.
Hopefully, through the kind words of the people who have played this game,
including myself, gamers will be tempted to give a copy of this game a home.
The Mark of Kri, moreso than many other games out there this year,
really attempted to push the boundaries and actually deliver something
different. There is really a myriad of different things to enjoy in Mark of
the Kri. I only hope that these following paragraphs properly convey what I
have enjoyed so much over the past couple weeks that I've played this game.
Originally, this was supposed to be a Starfox Adventures review, but I just
couldn't enjoy that game at all. I traded Starfox in for The Mark of Kri,
and I am so estatic that I did. Before I really start, I'd like to thank
San Diego Studios. Thanks for delivering an unexpected little gem into my
little gaming hands.
The Mark of Kri is one of those games that just has such a wonderful
style all throughout. I felt a little bad at first because I described this
game to people as a mix of an R rated Conan movie if it was animated by
Disney. Apparently, that is what everyone has been saying, however, I don't
feel like I'm ripping anyone off anymore since I found out that the artists
and animators were actually people who have worked for not only Disney, but
some Don Bluth projects as well.
The group that was assembled to bring the characters of The Mark of Kri
to life did an amazing job. The animation is some of the most fluid and
enjoyable animation that I have experienced in a videogame ever. The
exaggerated movements and over the top animations oddly feel right at home
while playing The Mark of Kri. Some people might try to dismiss the
Disney-like animation as a kiddie game, but with as little as five minutes
of game time their fears should be quickly assuaged. The Mark of Kri
simply features some of the most gruesome action seen in a video game. From
loping off heads, sword thrusts to the juggular and even cleaving people
clean in two, gore fans and people looking for cathartic release should be
very pleased with the action The Mark of Kri dishes out.
Since I started, I might as well talk about the action. The Mark of Kri
features a unique mix of genre bending action. For the most part, I would
place the game in the category of titles such as Tenchu or even a Metal
Gear. Stealth and strategy play major parts in The Mark of Kri as you
meander your way through levels, battling baddies and solving puzzles.
Don't worry though, the puzzle elements are not overwhelming nor is the
action annoying, to me at least. I will be honest and say that many
complaints of tedious gameplay and repetative action may be valid. I,
however, did not feel the game was neither long enough or boring enough to
make these points particularly relevant. Although keep in mind that this is
being said by a gamer who just beat Streets of Rage 2 for the 127th time two
nights ago. Some gamers today tend to be a lot more finicky and less
forgiving than I may be.
The Mark of Kri features and original control scheme which allows you
not only the ability to take on multiple enemies at once, but also the
ability to pull of brutal combo attacks on a single enemy with relative
ease. The patented 'lock on' gimmick is handled via the right analog stick.
This allows you to battle enemies that are not even in your line of sight.
Basically, since you can assign a different enemy, or even a group of
enemies, you can perform a ballet of violence against your foes in a way
unlike you have ever been able to in a game. Attacks transition one into
another in liquid smooth fashion as Rau lashes out with all of his fury in
every direction. Battles in The Mark of Kri just have a wonderful flow
to them, with a slew of different animations to punctuate your barbarian ass
kickings.
Not only can you sneak attack with your bare hands, impale baddies with your
sword or ruin the days of three people at once with a battle axe, but you
can also be a medival sharpshooter with a bow and arrow. With a total of
four weapons, in addition to unarmed tactics, there are plenty of gameplay
techniques to master throughout the game's levels. I've read some comments
that people would have liked to see more weapons and levels, however I did
not feel ripped off. I definitely feel excitment for the future of this
series, but I certainly did not feel that this experience was lacking.
Another one of the more interesting aspects of the game is the use of your
feathered familiar, which comes into play constantly. You too can finally
get a chance to be Marc Singer in a video game as this aspect of the game
seems straight out of the cult 80's Beastmaster flick, with the blurred
fisheye 'crow vision' camera effect and everything. You can send your crow
ahead as a scout to aide in planning out your attacks or even use him to
create a diversion at times, allowing for an easier path through fewer
enemies. Some may feel that the scouting slows down the gameplay, however,
I personally loved the strategy added into the game.
The overall storyline in the game is reasonably standard for your average
barbarian assassin 'coming of age' story. Nothing really surprising here.
What is great about the story, though, is the way that the story is told.
First, the exellent voiceovers which seem like they are straight out of
Conan flick. The 'narrator' almost sounds like Eg Shen from Big Trouble in
Little China. How can you go wrong with that? The story is told in
drawings that are sketched before your eyes in lieu of in game or
pre-rendered cinematics. The effect is fresh and really stylish, especially
when a sketch fades into a full color painting, which then fades right into
the in-game graphics. Again, The Mark of Kri has the flair that most
games wish to have and never succeed in even coming close to attaining.
The sound in The Mark of Kri is also an area where developers did not
slack in any real way. The music has that epic feel to it and is even
situational during the game. The music will change from a calm or pensive
mood to the din of a jungle themed drumbeat when enemies swoop in for the
attack. Even though the music is adequate, the rest of the game's aural
attack is even better. From weapons clanging together to the dying gurgles
of a foe with his own sword lodged in his throat, you will definitely not
feel like the developers cut any corners in the sound department. It seems
that a lot of attention was paid to the background effects as we get to
enjoy the rustling of leaves and the roar of a waterfall in the lush
accoustics of the game levels.
The overall graphical style of the game is pulled off remarkably well, even
with a few minor faults. The Mark of Kri employs cartoon-like animation
without the use of the cell shading technique which is very common now in
games that strive for that look. I'm not sure if the developers will choose
that route in the future, but the game looks dynamite the way it already is.
Backgrounds are reasonably detailed and well crafted while employing a lot
of bells and whistles such as blurring heat effects around fires and creepy
fog effects while your in the thick of the woods or even in the throws of
the night.
There are a few problems with the graphics though. Sometimes the lush
animation can seem to get in the way of things. For instance, sometimes you
can back yourself into a close quarters combat situation where the time it
takes to animate an attack is the time is takes two or three enemies to gang
up on you and throw in a combo or two. It generally doesn't happen much,
but it does happen. I have also encountered a glitch that set the camera to
an almost first person view and wouldn't release without some extensive
tweaking of the game settings. That only happened once so far to me, but I
have seen reports of it happening to other people. There also seems to be
some noticable polygon 'seeming' in a bunch of the backgrounds. Again, it
isn't anything earth shattering, however it happens enough to be distracting
sometimes. I actually had very few problems with the camera in this game as
compared to some of the other titles I've played lately, such as Kingdom
Hearts or even Super Mario Sunshine.
The Mark of Kri also offers more than just 6 huge levels to battle
through. During the levels, you can complete a series of challenges that
are thrust upon you by your mentor which generally include things that he
would have gone over in the training sessions that you can complete in
between the levels. You have mich to learn and the training portions offer
an excellent way to work on your moves. Once you complete the challenges
and find some hidden items in the levels, you also have access to unlockable
arenas which you can complete to unlock further hidden treats such as
different costumes and art. There is plenty to do in this game and it
offers a decent amount of challenge for any gamer who is looking for a
little strategy in their action games.
Overall, The Mark of Kri is an excellent game which actually tries to
expand upon a genre I really enjoy. It is not just a standard beat em up
with a targetting gameplay gimmick. The gimmick is actually something I
expect to see used in future games, especially (hopefully) a sequel to The
Mark of the Kri, which can expand even further on all of the gaming goodness
it already possesses. If you are a fan of action games, and you are looking
for something a little different, with an incredible sense of style, don't
let this game slip by you like many other people have. The Mark of Kri
probably has my vote as Dave's Surprise Favorite Game of the Year. I didn't
really hear much buzz about this game and I didn't really even expect too
much from it. I was pleasantly surprised in every way by this game. San
Diego Studios should stand up and be proud. I can't wait to see what is
next from this group.

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