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Reviewed by Dave Bock Senior Staff Writer
It looks like it took a huge disappointment to get me out of my
writing stupor lately. Thankfully, Shiny's steaming pile of code has
provided me a muse which made my fingers start tapping away at my
keyboard. If anyone actually read my reviews... I am sure this one
would generate some hate mail since my opinions on this game are in the
vast minority, however, hear me out, because I have some really valid
points in here. Not like it matters though, the game is already a
million plus seller and gaming companies prove, once again, that
slapping a little foil on a cover and licensing a hit movie is enough to
sell a million games. Who needs quality design anymore? Yay!
It isn't all gloom and doom, however, and I want to tell you about
what I liked first. First of all, the fighting in the game isn't bad at
all. It's fun, they mapped out the controls well and it tends to
recreate the feel of the movies quite nicely. The 'focus' gameplay is
easy to use and allows you to do many different Matrix-like acts such as
super long jumps, wall running, killer combos and even helps you with
your aim while using guns. It is a lot of fun, don't get me wrong,
however, I'd be just as satisfied with a demo of this game in lieu of
the $50 asking price.
Enter the Matrix really had a lot of potential. The movies are made
for video games, that is obvious. It also makes it even more
frustrating that they didn't take the time to deliver what could have
been the best movie conversion of all time. The fact that it isn't is a
slap in the face to gamers everywhere. People seem to think this title
was only in development for six months. (It certainly looks like it
was.) In reality, I remember hearing how Shiny secured the rights to
the Matrix series way back when the first film was still in the
theaters. That's a long time to make a decent game. The end result
does not seems like a product that was in development for that long. It
may be passable for a game that was made in less than a year, but Shiny
has no excuse for how the final version of Enter the Matrix ended
up.
Shiny did pay a lot of attention to character models and motion
capture for the cast of the game. The main characters certainly do look
good and move really well for the most part. Some people complained
about the running animations but I thought they were fine. It was
basically how they ran in the movies, very crisp movements. I'm not
sure what the complaint was about there. Fighting motions tend to look
nice as well, however, you do tend to see some choppiness since some of
the longer duration moves need to finish before continuing to the next
move.
The level graphics and design is where Enter the Matrix really starts
to fall apart. Considering the amount of time they had to work on this
game, coupled with what the competition is doing, there is simply no
excuse for the horribly bland, flat and downright putrid levels.
Sometimes the backgrounds seem so flat that you don't even realize there
is a life or death jump directly in front of you until it's too late.
Grand Theft Auto: Vice City has much better backdrops in addition to a
gigantic city which you can run amok in. What is Shiny's excuse for
such lackluster levels? They're not huge, they barely feature any
complicated geometry and they tend to be filled with inconsistencies.
For instance, there is a level which seeks to re-create the famous lobby
fight of the first Matrix film. It actually does a decent job,
featuring a lot of pillars which can be mutilated by gunfire and such.
However, even that level still just ends up looking flat and lifeless
overall. In one level you can make a one drop and in another you die if
you jump ten feet. Make up your mind!
How about the graphical glitching? There is a ton of clipping, bad
camera movements, poor collision detection and everything else you would
expect in a game that had a total development time of three months.
Again, Shiny has had this one in the oven for a long time now... no
excuse this. You can clip into a lot of the levels that actually have a
little bit of complexity to them. The camera, while not the worst one I
have ever seen, certainly could have used a lot more work. If a game
requires you to make some precise, tight quarters movements, the camera
better damn well keep that in mind. Things like this are a little more
tolerable in ambitious games like GTAIII, but, as I keep saying, there
is just no excuse for this here.
The PS2 version I played also had a hell of a lot of sound glitching,
especially in the cut scenes. There was an annoying 'echo' effect that
went off way too much during the cinema scenes, which would basically
start repeating all of the sound over again after a couple seconds of
the scene started playing. I can't really begin to describe how
annoying that gets after the 15th time. The overall sound effects in
the game were actually great too, which made that even more annoying
that I had to deal with the glitching. The fight sounds were ripped
straight from the films and really helped to add to the atmosphere.
Then there were things that just seemed unfinished. For instance, in a
wonderfully annoying product placement attempt, there are numerous
vending machines featuring an energy drink which I won't even name due
to those incredibly lame and annoying television ads. If you punch the
machines once, it dispensed a bottle. There is no sound, just a bottle
that drops out onto the floor. You can't seem to do anything with it
either. If you punch the machine a couple more times, you can break the
logo and disable the light... also with absolutely zero sound effects or
anything else. Dull... boring... uninspired. Sickening in this day and
age of gaming.
Then we have the crappy driving and shooting levels which are
intended to break up the action a bit. I just really hate it when
developers feel the need to break up action (which is unpolished enough
as it is) with mini sections of game which seem to be a complete
afterthought. Before the game even came out I read warnings about the
driving levels, so I suppose they ended up being a little better then I
thought since my expectations were set so low. Then end result is still
abysmal though, and really would have been better off not being
included. Same with the shooter on rails levels... leave that sort of
thing to the pros like the Panzer Dragoon series. Don't force me to
play your crap that you spent 2 weeks coding just to fill up game
time.
How about we talk about those wonderful loading times? What the hell
did Shiny do that makes this game load as much as it does? I don't get
it? There are games which feature vastly more complicated characters
and levels that feature almost zero loading time. There were some times
were you would load a section of the level for 15 or more seconds just
to pass it in less than the time it took to load. What the hell is that
about!? Apparently, Shiny is still stuck in the first generation of PS2
development. Can someone lend them a hand?
There was a neat little concept in the game called "Hacking" which
allowed you to browse around a computer via a DOS prompt. I suppose
bringing up directories in DOS is considered hacking these days, but it
was a little dull since I know that computers existed before Windows 95.
The commands did allow you to get access to a couple neat features like
viewing characters and equipment in the game, as well as viewing cut
scenes, but the main purpose behind the mode seems to cause more
problems than it's worth. The hacking mode also allowed you to enter
cheats and allow you to make little changes to the levels such as
dropping weapons and powerups in certain locations. Some of the cheats
made the game even more glitchy and would crash the game. I don't
know... if you're going to include it as a feature, at least play test
the shit, can we?
The nice idea behind the game was that it followed a side story of
the Reloaded film and was supposed to fill in some blanks for the
Reloaded film. There was a bunch of additional footage filmed just for
the game, but much of it is not going to really impress many people out
there. It's nice to see the real actors in Enter the Matrix, voicing
their characters outside of the FMV, but overall it's just not anything
worth dropping 50 bones on.
In the end, I had to return Enter the Matrix. The glitches were too
much for me and the gameplay wasn't enough to keep me entertained for
long. If the Official Playstation Magazine has a demo for this game
next month, that would be a perfect fix for anyone interested in this
title. I have been told over and over again that the other version of
the game for the Gamecube and Xbox are far less glitchy, but those
versions won't have magically enhanced level design and gameplay tweaks
to make the game all of the sudden incredible. It doesn't matter
though, people will insist this game is wonderful and Shiny has already
made tons of money and sold over a million units already. It's a very
average game that shouldn't have been. Shiny had plenty of time to
elevate this game to greatness, and apparently decided to shit on the
gamers and release tripe, which was obviously the right choice for them,
since it's selling like crazy. Even though it was an overall
meaningless gesture, I'm glad I returned your piece of shit game. You
shouldn't be allowed to get away with this. I'm horribly disappointed
in Shiny and Enter the Matrix, but I'm sure everyone else will love
it.

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