

Reviewed by Dave Bock Senior Staff Writer
How many times can Lucasarts hit this well before I stop buying?
Sadly, it may be never in my case. I am just a sucker for the Rogue
Squadron series and Factor 5 at least does a decent job at making us
think we have not played this game before.
Rogue Squadron II
was easily a system seller when the Gamecube launched. Arguably, it was
the single most important game for pushing Cubes into homes since it was
painfully obvious that the Cube was the first Nintendo system released
without a true Mario game. People were drawn to Rogue Squadron II's
immensely improved graphics over the N64 predecessor, while improving
the solid gameplay. With a solid game engine and all of the bells and
whistles of new, high powered hardware, Rogue Squadron II was a
resounding success.
It is sequel time again, folks, and Factor 5 is hoping to please.
Rogue Squadron III tries to add a new twist to the series with the
inclusion of out of vehicle missions and a branching story following
both Luke and Wedge. When I first heard that they were going to include
on foot missions, all I could think of was the train wreck which was
included in the otherwise decent Clone Wars. The not
vehicle aspects of Clone Wars were abysmal. I literally hated playing
them and thanked god that there were not the focus of the game. Needless
to say, I was NOT looking forward to playing them.
Thankfully, the on foot missions are not the primary focus of Rogue
Squadron III. They really are just all over the place in quality too.
Most of the missions look good, so that is definitely a plus. However,
while they are far from the sub par quality of Clone Wars, they could
have either used a little more work or simply have been left out
entirely in favor of some original vehicle levels. Most of the levels
which involve run and gun action fair better than the Luke as a Jedi
levels. At least the Dagobah and Sarlacc levels are relatively short,
because they are liable to cause some sort of brain injury. They simply
stink. The controls and camera are not conducive to fine platform
jumping. Levels like these only serve to taint a good game. The levels
where you are just shooting work out better because they feature far
less jumping.
With the horror out of the way, I would like to talk about the good,
and for the most part, there is enough of it to make a Star Wars fan
happy. The vehicle missions obviously show the most polish since the
game engine was already in place. Factor 5 did try to tax the game a
little more than the last time though, with a slight bit of frame rate
dropping, but nothing that could cause any problems or make you think
you were watching a Viewmaster version of Star Wars.
Graphically, Rogue Squadron III is a damn fine looking game. The
ships and landscapes look stellar along with some nice lighting effects
as your blaster bolt slice through the air, leaving burn marks where
they hit. All of the models in the game tend to look very smooth,
employing a lot of bump mapping which was used extensively in the last
game, especially in the excellent ship models. A lot of the levels tend
to be jammed pack with action, featuring tons of enemies whizzing by you
windshields. Visually, you really can not find much to complain about
with Rogue Squadron III.
Another difference is that Factor 5 included footage from the actual
films to augment some of the pre and inter-level cut sequences. The
nice aspect of the footage is that is does not suck, a common issue with
the Gamecube due to developers using lower compression rates for video
in order to compensate for the smaller DVD media. Thankfully, Factor 5
did not here since it really should not happen anymore. This isn't
Sewer Shark after all.
Should I even cover the auditory experience? It is simply wonderful
if you are a fan of the Wagnerian Star Wars music and signature sound
effects. The music features a lot of familiar works along with some
filler music in between. The soundtrack perfectly scores the action and
what Star Wars fan doesn't get giddy when you blasting away Tie Fighters
with your trusty old X-wing?
Gameplay wise, little has changed this time around for the vehicle
missions. However, we are treated to some nice Imperial Walker action
(both AT-ST and a little AT-AT) along with the new speeder bike levels.
Not only that, but you even get to pilot a Tie Hunter, which is
basically a shitty version of the Tie Interceptor but it has ion cannons
and missiles. I guess it is a fair trade since the thing does have cool
s-foils, not unlike the X-wing that we all love so much. Either way,
the game ensures that you will be using damn near every ship in the
fleet and then some.
Mission diversity is also the order of the day. You really can not
complain that the game is too repetitive. One mission can contain some
dog fighting, on foot blasting and then a bombing run. Overall it isn't
bad, but levels like the Sarlacc Pit make you wonder why they included
it. I also hate to admit that I still liked the Hoth level. I don't
know how many times they are going to visit that planet, but the safe
bet is that I am going to play it and still enjoy it because I am a
whore apparently. At least it was a whole different angle on level, and
they creatively edited the video to make it seem like Luke did not leave
a body in the speeder to get squished.
I did like the mission selection overall. I didn't think I would
like the speeder bike mission on Endor but it ended up being a lot of
fun. People who mastered the first game will also notice that the
difficulty does not seem to be as steep as it was in the last game. It
isn't going to effect the casual player, they might actually appreciate
it, however the expert players still have plenty to work for since the
medal hunt gameplay is still in th game, allowing you to unlock extra
bonus levels and treats.
Factor 5 included some really awesome treats this time around as
well. Maybe they won't be as impressive to the younger gamers, but I
for one love the fact that the original Star Wars vector graphics game
was included on the disc. Not only that, but the hard to find Empire
Strikes Back update to the game is also on the disc, faithfully emulated
in all of its vector splendor. In addition to the arcade games, the
usual treats like a music room, documentary, commentary, unlockable
ships, etc. are all there as well. If you think that is cool, wait till
you see the co-op version of Rogue Squadron II which they included for
kicks. Grab a friend and go to town on a awesome game in addition to
the already included two player modes.
Overall, I like Rogue Squadron III, just not as much as I liked the
previous game. The on foot missions do hurt the game on the whole, but
they could have been a lot worse. I understand why they want to branch
out the series, but I think there are plenty of ways they could do it
while remaining in vehicles. The AT-ST missions work out great and even
the speeder bikes were fun, it is just some of the horrendous platform
jumping missions which are terrible. Star Wars faithful should enjoy
the game, especially if you have been a fan of the series. There are
certainly worse Star Wars games out there. People who are just looking
for an excellent space shooter might want to save some cash and just
pick up the 2nd game in the series.

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