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Reviewed by Dave Bock Senior Staff Writer
It is a very safe comment to make that Super Smash
Bros.: Melee (SSB:M) is a must own title for the GameCube. It is even
easier to see why it sold so well, especially considering when it was
released for the system and how there really wasn't much competition for it.
Even today I would argue that there is barely any competition for this
game since I feel calling SSB:M 'just a fighting game' is just like calling
Grand Theft Auto 3, 'just another action game'. True, at the heart of the
code, it is very much a fighting game, however, great strides were taken in
the second incarnation of the game to make it so much more than just the
standard sequel that we are generally accustomed to. I would also like to
include that even though it seems that a lot of people love this game,
(including myself), I can easily see how people could downright despise this
title with every molecule in their gaming thumbs.
Super Smash Bros.: Melee
is the sequel to the surprise hit on the Nintendo 64, Super Smash Bros. The
original game was a straight forward tournament fighter. You fought, you
won, you moved on until you reached the big boss. The game threw a few
twists in the mix with bonus stages and such, but it was pretty much cut and
dry. The charm of the original title laid within the fact that you were
able to beat the hell out of Pikachu or embarrass the hell out of someone
while kicking their ass with the all-mighty pink, puff ball, Kirby. There
is something to be said about that, and it's all good.
Naturally, Nintendo
wanted a sequel to Super Smash Bros. and so did the gamers. I personally
felt that the original game wore a bit thin unless you had a steady supply
of people willing to play the game with you. For the sequel, Melee, I dare
anyone to say the game is thin. HAL Labs took great pleasure apparently in
dishing out an extra gargantuan serving of game here. The single player
features alone are enough to boggle your mind. Not only is the standard
tournament mode present, but they included a whole other "Adventure" mode
which twists the tournament into classic style 2-D fight fest, with
locations inspired by classic Nintendo games, such as the Mushroom Kingdom.
Sure, rated as a stand alone platformer they would get trashed, but as a
bonus to a fighting game? It is just an incredibly nice touch to the title
that did not even have to be done. It's always nice to see a developer go
above and beyond the call of duty. First of all, they beefed up the roster
to a whopping 25 characters and even more stages to fight on. If that
wasn't enough, there are also 50 unlockable and challenging, 'gimmick'
matches called Event Matches that provide all kinds of interesting twists on
the basic game. Some of these Event Matches will make you want to pull your
hair out, that is for sure. Even the most seasoned SSB vets will at least
stumble on a few of them. In addition, there is a subsection of the game
dedicated to "trophies". Basically, these are little tokens that can be
picked up sometimes in adventure mode, won by completing certain tasks or
simply by winning them from the trophy slot machine that is fueled by earned
coins during the game. These trophies are a nice little touch, providing a
3-D model of the item or character along with a little background story or
history. With almost 300 of these things, you have your work cut out for
you. Throw in some bonus games like the Home Run Derby and a detailed
practice mode, and you have yourself one hell of a steal for your
$49.99.
So we have established that there is an ass-load to do in the game
and we all know that if it plays bad, it's not worth trying to unlock
anything. The gameplay is frantic yet tight. Some people will be able to
get away with being a button masher, but only for so long. There is a
surprising amount of depth in the title. I even scoffed at the suggestion
of serious depth at first, but was quickly schooled trying to hack my way
through the upper levels of the Event Matches. While it is simple to get
into and play, there are a lot of advanced techniques to be employed, such
as the dodging system alone which will warrant some serious practice. The
timing of Smash Attacks as well as mastering throws will also take some
time. Overall, the control scheme works very well and it is tailored
perfectly to the GameCube controller, which wouldn't normally lend itself
all too well to standard fighting games.
Graphically, the game is pretty
nice. Being an earlier GameCube release you can be sure that it doesn't tax
the system as well as it could, however I doubt anyone could complain. The
character models are perfect. They look spectacular and move without any
hitches. The game's framerate never stutters, which impressed me due to the
complexity of some of the matches. There is a LOT going on when you have 4
players trying to kill each other on screen. To just the character
animations to all of the background and item effects, everything looks
great. Some of the backgrounds leave a little to be desired, but overall
there is nothing to complain about. The graphics are colorful, playful and
completely fit the mood of the game.
The sound in the game is also a
real joy. Orchestrated remixes of all of your favorite classic gaming tunes
give this game a real boost in the aural department. Sound effects never
overwhelm a match and no character seems overly annoying when they are
chatting away.
With all of the good, there has to be some bad, right?
Despite what many people will claim, this game just isn't for everyone.
Even with my love for the game I have to admit to having some problems which
may ruin the experience for some. For instance, the point system. While
being creative, it tends to lend itself easily to confusion. You can earn
points for staying in the middle of the screen, using a certain item to KO
an opponent, or by simply running instead of walking. Due to the huge
amount of odd bonuses, close matches can be decided in very off the wall
ways. I have had many matches were we simply had to wait for the winner
screen since we had no idea at all who won. This will annoy some people.
Another thing that makes this game not for everyone is the game itself. It
is a frantic fighting game with things happening all over the place. It
shouldn't be assumed that just because this game is from Nintendo and
features all kinds of classic characters that it will be loved by all. Some
people will just despise the way the game is played. It's not a traditional
fighter and breaks most, if not all of the rules. While being fresh and fun
for some, it will be confusing and irksome to others. If you thought
Powerstone was an abomination for Capcom to produce, don't even bother with
Super Smash Bros.: Melee. I have also heard some complaints about how
difficult it is to get some of the trophies, but that is minor and does not
effect the game itself in any real way.
In the end, however, SSB:M is a
worthy purchase for most people. It is fun, frantic, looks and sounds
incredible and is pretty damn original. People who enjoyed the original on
the N64 will lose their mind on this one and those who never played the
first have no reason to look back. The only thing that scares me now is the
prospect of the next game. Expectations will really be high for the next
title, and it may be hard to meet those goals. But that something for
another day. SSB:M is easily a reason to own a GameCube, or at least be
happy that you own one. If you are looking for something fun, different and
won't be dominated in one sitting, then look no further.

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