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Reviewed by Dave Bock Senior Staff Writer
Sega Soccer Slam (SSS) for the Nintendo GameCube is yet another
reminder why Blackbox is one of my favorite coding houses. Not many
people have probably heard of Blackbox, and I am sure that even
fewer people remember them when they were part of Virgin Interactive
under the name "Team Radical". Way back in 1996, when the Sega
Saturn was actually not completely dead in the water, a hockey game
was released called NHL Powerplay '96. The game was made by Team
Radical and was, dare I say, the best hockey game of that time. So
impressed with their work, Sega recruited Team Radical to make their
own branded hockey series, which was also released on the Saturn
under the name, Sega's NHL All-Star '98. Shortly thereafter, Virgin
Interactive disbanded and, along with them, so did Team Radical.
Not all was lost however, when Sega hired the team yet again to
design a new hockey game for the Sega Dreamcast. Now known as
Blackbox, this team of talented coders continue to show their knack
for creating not only excellent realistic sports games, such as the
NHL 2k series, but also insanely fun sports games such as NHL Hitz
2002 and even more so with Sega Soccer Slam.
Sega Soccer Slam is simply all about the fun. The game packs in
assloads of fun and truly raises the bar for any extreme style
sports games that try to follow it. SSS will definitely seem
familiar to anyone who has played the other recent Blackbox release,
NHL Hitz 2002. The control scheme is very close, allowing for
precise movement, one-timers, well placed shots of varying power as
well as the obligatory turbo meter which quickly depletes if it is
abused. Where SSS separates from the pack though, are in the
addition of unique play mechanics such as Killer Shots and Spotlight
Shots. Killer Shots can happen when you fill up your power meter
completely. They are basically a super one-timer with hopped up
Matrix-like special effects. As you begin the button combo to
trigger the Killer Shot, the set up player launches the ball high
into the air while a designated target area appears on the field.
Move another player into the target area to finish off the shot, and
you're treated to a slow-motion, camera-panning super kick that
allows you to perfectly aim your shot anywhere you want it.
Spotlight shots are somewhat similar but a lot more fun in my
opinion. Randomly during the game, a spotlight with your team's
logo will start it's meandering path around the field while you
remain in possession of the ball. If you can get into the spotlight
and pull off a shot, not only will you get the slow-motion, Matrix
effect, but you will also be treated to a little musical piece or
chant which directly correlates to the player who is shooting. You
can also 'power up' a character by using your all or some of your
Power Meter. The power up is team specific, resulting in some of
the nicer special effects that you will see in this game. For
instance, the power up for Team Toxic turns the player into a
glowing skeleton, (similar to Blight from Batman Beyond if you have
seen him), leaving a glowing trail of glowing toxic waste in the
wake of the sped up player.
The gameplay is as solid as you can get it, but what makes the game
really worth owning? The shear style of the game just oozes all
over and throughout. Even when you are just staring at the START
screen, you have to deal with a constant barrage of verbal jabs as
the insane characters from the game come up to the screen to taunt
you before the match. The characters are as diverse as you can
possibly get, ranging from the little haggis-eating Scot, Angus, to
the cybernetically enhanced Rumiko, who looks like she is straight
out of your favorite anime from the future. I can almost guarantee
that you will find a character to be your favorite in no time, as
well as finding your favorite punching bag.
The characters have
tons of taunts and sayings for when they score goals as well as
pre-game razzing. It adds a lot of flavor to the game as well as
fuel for the inevitable multi-player shit talking festivals that
this game will spawn. There are also the little touches in the game
that really make in stand out in my book. In the previously
mentioned Spotlight Shots, the little musical bits that accompany
the shot continually bring a smile to my face. For example, when
the masked lucha, El Diablo, goes for a Spotlight Shot, the game
sounds fade away leaving a faint hint of the crowd and an ambient
chanting of little kids singing his name. It is just such a nice
little touch in the game that many developers would not have even
bothered with that truly makes the game feel alive.
The feature that really impressed me about the game was how time was
taken to try and flesh out the single player experience. Let's face
it, games like these are traditionally only good for multiplayer
action after the first day. Not the case with SSS, though. Sega
made sure the game was packed with enough little features to keep
gamers busy and happy for at least a few weeks. With a menu setup
akin to another Sega classic, Virtua Tennis, SSS features a slick
globe interface along with some mini-games to break up the
tournament action. With the money won from mini-games and tourney
wins, you can purchase upgrade items for your players which are worn
in-game making for not only a visual reward for the upgrade, but
also a practical one in a stat such as speed, hitting and shot
accuracy. The items generally add a comical touch to the already
outrageous characters, my favorite currently being a crocodile hat
worn by the huge Australian who hobbles around the field with a
disturbingly huge belly button.
Overall, Sega Soccer Slam is about the fun factor. It is not going
to go down in history as the most complex game to ever exist nor are
people going to laud how it taxes the GameCube hardware. Not that
it doesn't do a kick ass job with everything, however. The graphics
are very well done, featuring a rock solid frame-rate, beautiful
character models and wonderfully colorful, animated backdrops. The
drawbacks of the title are more of the "what could have been"
variety. I can't see people really complaining about the game for
what it is. I can see bright things for the future though. For
instance, I would have loved to have been able to mix and match the
players into my own teams. You are bound to not care for a member
or two of any given team. Being able to mix them into groups of
your favorites would easily eliminate that problem as well as adding
to the enjoyment for some people. Also, you will max out the one
player mode eventually. There are some extra stadiums to unlock,
and some cheat codes to uncover, but no extra players or teams. Not
that it is a necessity, but some gamers really come to expect this.
The game definitely doesn't have that arcade game burn out, but we
are not talking about 100s of hours of single player gaming either.
Sega Soccer Slam is a good exclusive for the GameCube and owners of
the Cube should not be without this little gem. Like previous Sega
titles such as Virtua Tennis, I think Sega Soccer Slam is going to
be an underground type of hit. It probably won't make any top 5
charts, but I am sure a lot of gamers out there are going to enjoy
this title profusely.

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