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Reviewed by Dave Bock Senior Staff Writer
MX Superfly, (featuring Ricky Carmichael,) is one of the latest EXTREME
sports titles out there that seeks to take advantage of a gamer's need
to be an armchair adrenalin junkie. Let's face it, most of us like to
watch in awe as we partake in ESPN2's coverage of pro dirt bike racers.
These guys are insane! I can't even imagine how they begin training for
what they do. When they perform the stunts that they're famous for, my
head hurts at the amount of pain that must have been involved before we
see the final highlight reel on TV. Enter MX Superfly... the safe way
to race with the big boys of extreme racing.
MX Superfly will be familiar to anyone who has played an extreme sports
game before. You have a decent mix of real music, twitchy menu screens,
multiple levels and characters to choose from and a lot of tricks to
master. The basic game in MX Superfly is twofold: racing and freestyle
trick performing. There are two career modes to choose from which cater
to one or the other style of play. The career modes, of course, follow
the standard rules of extreme sports games, earn money to move on,
create a character, etc etc. They have all of the options covered well
enough.
Graphically speaking, the game is not bad at all. The textures, for the
most part are pretty clean, the levels are diverse and the riders and
bikes look wonderful. Everything runs along at a nice framerate, while
not being the all magical 60 fps, still runs along perfectly with
virtually no noticeable snags. My only real complaint about the
graphics were on some of the bails. I don't know if it was caused by my
lousy extreme gameplay skills or what, but I saw some really nonsensical
animations when I wiped out. On one occasion, I lost a race merely
because my rider refused to drop. I wiped out on a jump, the bike
seemed to fall like it should but my rider just kind of coasted along
the track for a little while too long in a bow legged stance. It was
awkward, and things like that happened to me more than once which made
me a little concerned.
The auditory experience of MX Superfly is a little weak for the most
part in my opinion. The bike sounds sometimes seemed out of place and
generally featured little range. Sometimes it just got a little grating
on the nerves which caused me to adjust the sound mix. The music is the
standard mix of tunes that you usually find in this type of game. The
selection of songs isn't bad, and I really find the title song is
catchy, but the soundtrack won't match up to SSX Tricky in my humble
opinion. Other then that, the sound effects and announcers get the job
done.
Obviously, the key to any good game, especially in this genre is the
gameplay. MX Superfly uses a system that may not be familiar to people
who are used to the usual control setup. I'll admit, just jumping into
the title was a complete waste of time for me. Lucky for me, (since
Blockbuster refuses to do anything even close to resembling
instructions), there was a tutorial in the game that was very well done
and EXTREMEly helpful.
While the game does take a little effort to learn the trick system, the
racing system is pretty straightforward and very well crafted. I had no
problem jumping into the races and powersliding through turns. Even the
hairpin powerslide, handled via the usually ignored Z-button on the
Gamecube pad, was easy to use and came in handy during the races.
The level layouts are generally pretty decent. I felt a little bored
with a couple of the early levels, but the game quickly picks up the
pace. I especially had fun with some of the later freestyle tracks,
which offer a staggering amount of stunt opportunities, along with the
prerequisite hard to get to secret areas and the like. When you get
bored of the pre-made levels, you can be treated to a very detailed
create-a-track mode which allows you to work out a pretty decent track
for you to shred on.
MX Superfly also tries to beef up the longevity of the title with a
series of mini-games, some of which need to be unlocked in order to
play. Even though I applaud this type of diversity in a game, I think
I'm a little spoiled with games like the Crazy Taxi and Virtual Tennis
series which include a lot of really inventive, fun and interesting
mini-games. While they aren't bad, some of them just tend to be a
little boring while others tend to be a little frustrating. You can't
complain about their inclusion at all, I wish more developers would
attempt to, however, some developers just do it a little better.
Overall, even though this is a quality title on just about every level,
it will remain a rental only for me. I tend to not be obsessive in
owning all extreme sports games and I tend to like either the cream of
the crop such as the venerable Tony Hawk series, or the outrageous fun
of SSX Tricky. Dirt bike fans will definitely be pleased though, as
this game seems to fill a void in that particular sub genre. Although I
haven't been able to directly compare myself, it's been said that the
Gamecube version of the title does outperform the PS2 version, so if
you're looking for the best, and you are a multi-console owner, you may
want to check them out first for which one you prefer.

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