 |


Reviewed by Dave Bock Senior Staff Writer
Extreme sports games certainly have carved out a nice little niche for
themselves in the gaming world. It goes without saying that the Tony
Hawk series is most responsible for the explosion, virtually
re-inventing the genre with a game that got everyone into grinding and
pulling 900's. I am not really a stranger to the genre, hell, I've been
playing skating games since Skate or Die on the Commodore 64. The genre
has definitely improved over the years, thankfully.
Within the extreme sports genre, the Tony Hawk series is obviously what
most every other game will be compared to. Aggressive Inline, coded by
Z-Axis is easily akin to the Tony Hawk style of game. At a glance, it
could be seen as a knock off game due to the many similarities. You
have the music selection of punk, alternative pop, and hip hop, the menu
screens kind of similar and even the control scheme is similar which
will make everyone feel right at home. My only fear is that people will
overlook this title because of those similarities, dismissing Aggressive
Inline as just a "me too" Tony Hawk wannabe.
Z-Axis has a veritable cornucopia of things to be proud of in this
collection of code. The game really could have done a lot less and been
perfectly passable, and even very playable. However, they really tried
to go the extra mile, not only in tweaking the previously established
gameplay mechanics in similar titles, but also in adding features that
will most likely find homes in future titles in the genre.
How about we knock out the easy topics first? I guess we will start on
the graphical experience of the title. Aggressive Inline, while it
won't win any awards in the area, really didn't slouch in terms of the
in-game graphics. Character models are very well done, with nice
visual touches such as clothing animation and other little details. The
characters themselves look very passable, but we have seen way better
from other games. This is not a bad thing since I seriously doubt
anyone will be complaining about the way characters look. It seems that
Z-Axis struck a nice balance between polygon count and texturing effects
to make the characters look the best at the speeds they wanted the game
to perform at, and perform this title does!
Aggressive Inline sports a blistering framerate on the Cube, which is
nice to know that they didn't just slack when they ported the PS2 code
over. Z-Axis managed to keep this title chugging along at a steady 60
fps while throwing expansive, living levels at the gamer. The load
times aren't bad except for when you are saving to the memory card, but
I will talk about that later.
The levels in Aggressive Inline are just staggering. They are simply
HUGE! Not only did they make insanely large levels, but they are just
outright littered with life and objects to pull tricks off of. The
complete scale of the levels may not be apparent at first, since they
feature many sections and even whole new sections that open up when you
complete certain in-game tasks. The stages have an organic feel to
them. There are plenty of moving objects, people who move and talk,
vehicles, etc etc. The first level alone throws a ton of different
things at you. It is a bit overwhelming in the beginning, actually.
I went into this title with little preparation. I didn't read any
reviews, previews or anything else. At the very beginning, I just
jumped right into the game, playing it like I would Tony Hawk. I had
some fun for a while but was left feeling like it wasn't all that much
different from other titles in it's category. However, after a couple
hours or so, I was completely hooked, and I had barely scratched the
surface. When I finally decided to get down to business, I embarked on
the comprehensive training mode that was graciously included by the
developers of Aggressive Inline. The training mode alone was very
comprehensive and helpful for people who are accustomed to the genre or
a complete newbie to this type of game.
Some of the additional gameplay features that added quite a bit to the
experience. For starters, Z-Axis added a couple of small moves which
help expert player link even more moves together to insane points.
First, is the very spiffy looking vault move, which you can trigger when
you skate towards objects that are around waist high or so. The move
just looks awesome and adds a nice bit of flair when you vault into a
combo grind. Another visually impressive move is the ability to spin
around vertical and horizontal poles. For instance, you can pull off a
quick 180 turn at full speed by skating neat a lamp post and grabbing
onto it. You can also grab a hold of horizontal bars to propel yourself
into a combo or up to a higher level in a stage. Those two moves alone,
in addition to all of the grabs, tweaks, manuals and grinds should keep
newbie and expert gamers busy for weeks on end. Along with those moves,
a nice bail feature exists in Aggressive Inline which allows you to save
yourself from wiping out when you botch a stunt. It may sound like it
makes the game overly simple, but it doesn't hurt the gameplay at all.
It also takes some skill and timing to bail, so it doesn't just save you
from everything.
Another feature that I was really happy with was the openness of the
level objectives and lack of an overall time limit to the levels. I
doubt it really would have worked in this game anyway due to the size
and complexity of the stages. Instead, your "Juice" meter is the gauge
you have to pay attention to. The "juice" meter is filled a little at a
time as you perform tricks and stunts. It depletes as you wipe out. So,
as long as you have some juice, you can continue to rack up the points
in any given level. Running out of juice causes you to cough up 100,000
hard earned point if you wish to continue, since point totals are
carried on every time you feel like saving the game and continuing the
game at a later point. Within each level, however, are many sub
missions and goals to complete, some of which have their own time limits
and conditions. Not only are there a lot of these tasks to complete,
but once you complete some, the level's landscape can actually change
and open up even more goals.
One of the coolest features that Z-Axis included was a little option in
the pause menu that would let you see your list of goals and such. Sure,
this idea isn't new, but what was new and impressive, I must say, was
that some of the objectives in the list had a small movie camera icon
next to them. By selecting these items from the menu, you were treated
to a little mini 3-D flyby of where the goal was located. This is a
really welcomed feature when the levels are large enough for you to not
even notice where certain landmarks may be located. This is just one of
the details that completely illustrates Z-Axis' dedication to the
player's gameplay experience since I can pretty much guarantee that most
gamers won't even see or appreciate this feature.
The level up system is also very inventive for this genre. Basically,
Z-Axis seems to have adopted an almost RPG-like system for boosting your
player's stats. For instance, in Tony Hawk, you might not be able to
manual all that well, which is quickly remedied by earning money in a
few levels and just buying points in whatever category you chose. In
Aggressive Inline, you are completely out of luck. Z-Axis created a
model where you are assigned point values for your tricks and stunts,
which eventually add up to increased levels in certain categories. For
example. if you perform a decent grind trick, you may be earn .1 towards
your grind statistic. Combo your tricks and earn greater points across
multiple categories. This really almost forces you to comprehensively
learn the Aggressive Inline control system and moves. It may be
daunting for newer players or those who kind of just squeaked by the
Tony Hawk series without learning the gameplay nuances, but I felt it
really added a lot of depth to this title, and I'm sure we will see this
system in a lot of future games.
The characters features in Aggressive Inline are real people, for the
most part. There are a couple of made up characters, such as the
Britney Spears inspired poster girl, Chirssy, in addition to the off the
wall hidden characters. The rest are pro inline trick skaters that you
will often see on ESPN2. The character models, as I said before, aren't
awe inspiring, but seem to hit a nice balance, in addition to having
flowing clothes and other nice visual touches. The only that most
people will miss is the ability to create your own character. Sadly, no
such feature exists in Aggressive Inline and I know some people will
miss that. Z-Axis did include a level editor, but, like most level
editors, you won't be able to do anything amazing like the in-game
levels. It is definitely adequate though.
The sound and music in Aggressive Inline is pretty standard for the
genre. Lots of licenced music, scratching in-game sound effects, grinds
etc etc. One nice thing is their attention to detail with the voices
that are featured in the game with some of the background characters. A
lot of funny little quips can be heard as you speed past the
semi-interactive characters, especially the ones who will dole out
objectives to you. Most of the voices are going for the over the top
goofiness which really works well for this game. The rest of everything
is just average, the sound in this game isn't going to blow you away,
and it all gets the job done nicely. There just isn't too much that
stands out.
One serious complaint of the disc is the fact that the game save file is
57 blocks. That's right, if you only have the standard memory card, you
use up just about the whole thing. Not only is this annoying for people
who don't like to have a lot of memory cards, but it also means that it
takes a lot of time to save and load the game file. I'm not exactly
sure what the need was for such a huge file, I suppose the way the level
ups and such cause the memory glut. Either way, if it could have been
avoided, it should have.
Overall I like this title a lot. The gameplay features were just really
well done and I really hope this title does well enough and Z-Axis is
rewarded for their efforts, they certainly deserve it for the end
product here. What I expected to be a decent rental turned into a must
own title. I was continually surprised at the shear amount of things to
do there are in this game. Aggressive Inline should not be overlooked
by fans of the genre as it is not just another knock off title trying to
cash in on the X-games. Of course, now we can only salivate at what
Z-Axis has in mind for their next game, as I'm sure this title will
warrant a sequel.

|
 |
 |