

Reviewed by Dave Bock Senior Staff Writer
Many people who owned a Dreamcast probably took a chance on a game that was
released early on in the system's life which most gamers would generally
scoff at. That game was Virtua Tennis. Virtua Tennis was one of those
games that just did everything right. It had simple gameplay to pick up,
that was hard to put down. It was insanely fun for a single player and even
more fun when you stacked on the friends. The game seemingly was released
out of nowhere and there were even shortages of the game as it attained an
almost underground cult status.
History has struck again. I was meandering through a local Gamestop when I
just happened to catch the box for Virtua Tennis on the GBA. After my
initial shame of not knowing the release of a Sega game, I picked up the box
and made sure that it wasn't one of those preview boxes that tend to show up
on shelves too early. Apparently the game was released two weeks before my
purchase, so I snatched up the tiny box which ended up being the last copy
in the store.
So I rush home with my Virtua Tennis cart like a little kid who bought the
candy store. Naturually, I did not even play the game for two days. Due to
a hectic work schedule and other pressing issues, the game sat in my
neglected GBA, which got more playtime from a buddy of mine in at work, who
said the game, "Plays great but cheats like a mother fucker in the last
round of the tournament." I guess he expected to win everything in the
first 10 minutes of play.
This weekend afforded me with an extensive amount of time to play Virtua
Tennis along with being able to delve into the deep World Tour mode which
emulates it's console cousin on the DC. Altron was the chosen developer for
Virtua Tennis, who was supervised by the Hitmaker division of Sega.
(Hitmaker was the division behind the original Virtua Tennis as well as
Tennis 2k2.) Altron certainly took great care in it's development and
Virtua Tennis is very much what fans of the series would expect. The game
plays well and there are a decent amount of mini-games which help to not
only break up the core game, but actually do help to improve your skills on
the court.
The core gameplay of Virtua Tennis works pretty well on the GBA. It employs
a two button control scheme which should be familiar to Virtua Tennis vets
as well as being easy enough for anyone new to the game. The A and B
buttons control your slice and topspin shot and the combo of both buttons
yields a lob which you can unleash on an unsuspecting opponent who is
crowding the net. The gameplay, just the Dreamcast version, is top notch.
Timing plays a key role in your offense as you can pretty much hold down the
button from almost anywhere on the court to buffer your swing. You will
have to decide whether you want go for the quicker release or the set up
shot to position your opponent hopefully right where you want them. Virtua
Tennis is one of those games that is loved for it's gameplay, and the GBA
version is no exception. I do, however, miss the dive move as it always
seemed to add tension to the game no matter who was taking the dive.
The one thing that does suffer in the GBA version is the graphics, moreso
the player sprites rather than anything else. The players tend to looks a
little on the nasty side. Of course, I'm not expecting the GBA to handle DC
caliber polygon models, but I do believe Altron could have done a bit better
in the character sprite department. The rest of the game looks great
though, or at least as good as most of the elements can look. Let's face
it, a grass court isn't the most dynamic element you will find in a video
game. The mini games do feature some colorful and far more interesting
elements. Overall, the graphics do make the game feel like Virtua Tennis as
the layouts and style match it's console cousins.
The sounds in Virtua Tennis on the GBA are adequate. The in game fx are
actually quite nice and even feature some digitized grunts and voice calling
out the scores. Quite frankly, that's more than I expected. The
disapointment comes in the form of the music. It's not like the series has
produced new classic, but even though the tunes are not the worst I have
heard on the GBA, I'd at least like to have the option of turning them off
in game. The rest of the sounds are seemingly taken from the original
games, which help give the game a familiar and quality feel to the overall
experience.
The game modes are broken up into a standard Tournament, Exhibition matches
or the main World Tour mode where you will likely spend most of your time.
The Tournament mode is great for a quick fix, but I honestly don't think
many people will bother with it once they start in the very detailed World
Tour mode. Exhibition mode is great for when you just want a quick match to
practice some match skills.
In the World Tour mode, you get a chance to create both a male and female
tennis pro to tackle tournaments throughout the globe as you increase your
skills by participating in eight mini-games. The mini-games are all
surprisingly playable and even enjoyable for the most part. Many times I
find myself being annoyed by at least half of the mini-games included in
games like this. However, Altron used some of the tried and true games
already seen in the series as well as adding a couple unique ones of their
own in an overall solid package. Instead of just saying that they're fun,
I'll actually touch on each mini-game here.
Disc Shooter -- My choice for the weakest game just because I have such a
hard time with it. Sure, it's shallow, but this one kicks my ass. Basic
premise is a tennis court based game of Othello where a serving machine lobs
balls at you and you return them in an attempt to flip all of the chips.
Very difficult, at least for me.
Stomp Man -- This one is interesting and a lot of fun. Basically, a set of
cans are arranged on the court and you need to 'stomp' them while keeping a
tennis ball in play against a wall all under a set time limit.
Egg Crasher -- In this game, you work on your serve against three giant eggs
in a barn. Smash an egg right, and a creature hatches out and gives you
points depending on what kind of creature it is. The real skill is trying
to position your shot to break more than one egg per serve.
Bull's Eye -- The familiar skill shot game returns and it's as addictive as
ever. Excellent, yet simple game which is essential for building up your
skills and stats.
Tank Attack -- This is a fun skill shot game where you have to return shot
fired from a tank back at it as it moves about the court within a given time
limit. The real fun begins in later levels of the game when more tanks are
added.
Burger Chef -- Easily the oddest game of the bunch where you serve your ball
at a grid on the opposite side of the room. Each square on the grid
corresponds to an item that can be put on a burger, included the dreaded
point sapping fish bones. Build a tasty burger, get loads of points.
Surprisingly addictive and very challenging.
Fruit Conveyor -- This is a relatively easy game that works on improving
your overall footwork by running on a conveyor line as obstacles and fruits
travel down the line. Collecting fruits help you gain points while hitting
certain obstacles or falling off the line cost you precious time.
Alien Force -- This one is pretty tough, requiring you to return salvos of
shots fired from a group of moving auto serve machines. Destroy all of the
machines including the lead 'alien invader' within the time limit to win.
I have found myself almost hopelessly addicted to the mini-game portions of
Virtua Tennis, just like the original console versions. It definitely is
the intention, though, since you need to play them to improve your skill
points so that you can successfully compete in world tournaments. The only
game I would have loved to have would have been the bowling game since that
was my favorite on the DC version, but I can't complain. Altron did an
excellent job with this portion of the game.
In addition to the mini-games, there is also a pro shop which allows you
spend your tournament winnings on new performance enhancing gear as well as
partner contracts so that you can compete in doubles tournaments.
Throughout the competition, whether it is in the tournament or mini-games,
you can win and collect various items which can even help to enhance your
play. Items are awarded for all sorts of situations from just winning a
tournament to stranger events such as getting three fishbones on a burger or
completely missing the target in the Bull's Eye game three consecutive
times.
Virtua Tennis is a must have if you were a big fan of the console versions.
I would also highly recomend this game if you were in the market for a
tennis game since there definitely is no competition for Virtua Tennis on
the GBA. Virtua Tennis is a high quality game that didn't lose the focus on
exceptional gameplay which is usually the first thing tossed out the window
when a console game is ported to the portable market. It's nice to see that
THQ didn't waste this license like the subpar efforts of the first Sega
Smash Pack and the early reports of the Altered Beast port. Virtua Tennis
is very much a gamer's game and I hope that people out there pick this cart
up. Actually... I hope they can at least find the damn thing as it seems to
have some sort of limited distribution or something. Good luck.

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