

Reviewed by Dave Bock Senior Staff Writer
Let's see what we have here: 1) Setting from Sega's popular and creepy
House of the Dead series and 2) classic table bumping pinball action 3)
Developed by the guys that make great games but sucked at coming up with
a name for themselves. The end result is Pinball of the Dead, the
latest "of the Dead" game from Sega... and hopefully not the last.
I have been a fan of the House of the Dead series since the original
game. I even liked the Zombie Revenge game that most critics panned.
So, since I have always enjoyed a good pinball game growing up in the
arcades, and even thought the arcade scene is dead, I figured this was a
fine combination of ingredients for me to consume in a little tasty
pocket sized packet. Well, the wait paid off and I am currently enjoyed
what I consider to be the finest portable pinball game I have played in
a long while.
My experience with portable pinball is actually pretty vast considering
the niche field that it is. I played Pinball Jam to death on the Atari
Lynx, Pokemon Pinball on the GBC, Kirby Pinball on the GB as well as a
sampling of Pinball Dreams on the classic GB and even the newer Muppets
Pinball Mayhem on the GBA. So there actually is a little competition
out there for this genre, even on the GBA, surprisingly enough to some
people I'm sure. Pinball of the Dead stacks up quite nicely to the rest
of the group.
Pinball of the Dead plays more like a modern pinball machine. There is
a skill shot in the beginning before you launch your ball into play,
unlockable events for monstrous scores as well as a slew of bonuses and
table gimmicks to keep you entertained for hours. However, it drifts
away from traditional pinball in some major ways. First of all, I've
never played a pinball game where you get to smear the undead across the
play field over and over again. Also, there are boss battles in Pinball
of the Dead that transport you to different sub tables where you deftly
manipulate the flippers, placing your shots so that you target a moving
boss. These features are unique to video pinball, obviously, but they
do not overshadow the basic action in any way shape or form.
Pinball is repetitive by nature. After a certain amount of playing, you
will most of what there is to see. The real draw of pinball is
mastering the boards and maxing out your scores. Not everyone out there
can deal with that idea in gaming today. Pinball of the Dead does an
adequate job of giving the gamer a lot to do. There are three boards to
play, all of which feature completely different designs as well as
plenty of objectives to accomplish for major point totals. Gameplay is
dead on, featuring blisteringly fast action (which is adjustable if you
wish to slow it down a bit) and very tight control, offering a perfect
setup for those who want absolute control over board bumping. You can
even choose the color of the blood spatter of the undead brain suckers,
blue being an interesting choice, but the standard red and classic
zombie green are well represented.
Graphically, Pinball of the Dead makes excellent use of the GBA hardware
to produce easily recognizable elements from the various "of the Dead"
games. You will notice many of your favorite baddies like Steve! The
bosses are taken straight from the series and include 6 in total:
Judgement, Hierophant, Towers, Strength, Magician and the mighty
Emperor. The game may be a little dark for some due to the darker theme
of the graphic set. It is a darker game by design and it might not show
up well in the dimly lit caves that many people insist on playing their
GBAs in. Some of the elements look simply amazing like the giant zombie
that bursts through the middle of the playing field on the third
"Cemetery" board. Everything moves fluidly, even while the boards are
filled with wandering zombies.
The sound is pretty decent as well. Initially I was a little upset
since I was hoping to hear the infamous announcer say 'Pinball of the
DEAD' when I turned on the game and didn't hear a thing. The voice does
show up during the game, however, along with a ton of other recognizable
sound clips from the series such as badly voiced quotes from the heros
and the high pitched freaky voice of the Judgement boss. The music, as
with most portable music, is there. I wasn't offended by it and I
choose to leave it on since it does fit with the series, but others may
choose to leave it off due to the repetitive nature of the music.
There are some unlockable secrets in the game that are dependent upon
how many brain suckers you smear with the silver ball, which the cart
conveniently keeps track for you. You can play any table in Normal
mode, or attempt to conquer the game slaughtering the bosses in each
table in one sitting through challenge mode. The cart is battery backed
so that you can save a game at any point and continue at a later time as
well as providing passwords to preserve scores and bonuses if you so
choose.
I can see a lot of people scoffing at this title due to the seemingly
ridiculous use of the "of the Dead" moniker, but it works surprisingly
well. This isn't even the first evil themed pinball game since many
people fondly remember Devil's Crush on the Turbo Graphics/Express. I
may have a soft spot for anything that features "of the Dead" in the
title, but this is definitely a warranted title. Now, as I sit back and
enjoy another round of zombie pinball mashing, I ponder the future of
the series. Tennis of the Dead? Racing of the Dead? A possible
expansion of the Fishing of the Dead VMU game from Zombie Revenge?
Ahhh... just like our supply of the brain sucking undead, the
possibilies are endless.

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