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Reviewed by Dave Bock Senior Staff Writer
Gradius Galaxies has a long and distinct lineage among hardcore classic
shooter fans. I have dabbled in this genre a little in the past. My
favorite series of shooters were the Thunder Force series by Technosoft
on the Sega Genesis as well as the awesome Thunder Force V on the Sega
Saturn. Treasure's Bangai-O and Radiant Silvergun are also a key part
of my collection. I recently contracted that "shooter-thumb itch", and
decided to search for something newer that would fit the bill. I
stumbled upon this little discounted gem and figured that it was meant
to be. I haven't really been a devout Gradius fan, I never actually
owned a game in the series, but I figured I could do a lot worse. After
all, many shooter fans hold this series near the top in their lists.
Gradius Galaxies is classic shooter all the way. You're job is to blow
up nearly everything that moves, power-up, survive and destroy bosses.
Sounds simple enough, but as any shooter fan knows, it's never that
easy. Gradius has traditionally been on the tougher end of the
blast-a-thon spectrum. I have read some complaints that this entry into
the series is a lot easier that previous game. I suppose it is mainly
due to my lack of practice in the genre for the past couple years, but
it seemed hard enough to me. Although I can attest to mastering levels
faster than I used to be able to, so I suppose those complaints are
valid. Either way, a slightly easier game would be more suited for the
handheld market in my opinion.
Konami knows how to make a good looking game, and I must say that
Gradius Galaxies impressed me with it's visuals. Not only does
everything look detailed, but there are a lot of things going on at the
same time. Konami employs many of the graphical tricks that the GBA can
muster all at once, all the while never stuttering once. For anyone who
remembers playing shooters on the Genesis and moreso the SNES, slowdown
was an expected part of the game. It was just a natural part of
shooters for the most part. I appreciate the fact that slowdown was not
intentionally put into the game like some previous games. I like feeling
like I am in complete control of a shooter, and slowdown would always
throw me off my game.
The gameplay in Gradius is very tight and well balanced. You can choose
a variety of options before you begin the game that determine basic
weapon configurations. For instance, you may opt for a head-on power
attack with powerful shots or a slightly weaker attack in favor of
greater range in your shots. You can also choose a barrier type as well
as how much control you have over your power-ups. The power-up system
is extremely well done and controls effortlessly in the game. When you
pick up an upgrade pod, it adds a point on your power-up bar. When you
want to enable the power-up, you simply hit the 'A' button. For
instance, the first point on the bar is your speed. When you collect a
pod, you may immediately initiate the power-up for a permanent speed
boost. Collecting a few pods before powering up will allow you to
upgrade your missiles, lasers, etc. It's an excellent system for a
shooter that allows a decent amount of additional strategy.
The sound on this cart is the weakest point. Shooter sounds are
generally just adequate, as are the sound effects in this incarnation of
Gradius. There isn't anything wrong with the sound effects, it is just
that we have been there and done that. There just isn't a whole lot
they can do, although it does sound better with headphones as the
explosions and such have a little more kick to them. The bad is the
mostly forgettable music. Music in a shooter is important to me. For
instance, I made sure to pick up the Japanese Deluxe Edition of Thunder
Force V on the Sega Saturn which featured a music CD of re-mastered
classic and current Thunder Force tracks. I was not expecting a mind
blowing CD quality soundtrack, but I know that Konami is capable of more
than what we have here.
The game is a solid entry for any shooter fan. I'm not sure if I could
recommend it for the casual gamer, looking for a little blasting action
since the game really ramps up the tension in the later levels. I don't
feel that this title will appeal to the average gamer who isn't into
classic style shooters. It's not a Radiant Silvergun which was so good
that even people who didn't like shooters loved it. It is a solid
effort from Konami, as you would expect and is easily worth the
discounted price in many areas.

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