 |


Reviewed by Dave Bock Senior Staff Writer
I
would just like to preface my review by saying that I am not what you would
consider to be a hardcore strategy game fan in anyway shape or form. I have
played them here and there but not in any capacity to consider myself a huge
strategy gamer.
With that out of the way, let me just say that you should
just run out and purchase this game. I was hesitant on even writing a full
review for this game due to all of the hype out there for this title, but,
since I'm not a traditional fan of this type of game, my views might
actually be useful to someone out there.
The game is a full featured, turn
based strategy game shrunk down into a tiny battery backed up cart to be
played in that little gaming gem I like to call a GBA. For hardcore
strategy fans, you may be left feeling a little empty compared to some of
the dizzying titles available on the PC platform. Realistically speaking,
you really are not going to find a strategy game on the GBA that will beat
the features possible on a supped up PC. However, for the overall strategy
fan all the way down to the beginner, this game is for you.
The general storyline follows Andy, your middle of the line, all around good at
everything commanding officer (CO). Throughout the game in the Campaign
Mode, which contains the story part of the game, you meet, fight, join up
with and use other CO's, each with their own abilities and even special CO
powers that can be used once in a while. Overall the story isn't anything
to write home about, however, it gets the job done and is not going to make
you sick either.
Gameplay is what this title is all about. Being a
strategy game, the most important factor, in my opinion at least, is having
balance. The game really never seems to feel out of balance (in the normal
gameplay modes at least). The amount of units is not overwhelming and there
is always a way to complete each mission. The standard rules of a war based
strategy game apply. You are not going to have much success using a
standard foot soldier against the powerful Medium Tanks. Of course you are
not going to be creating Medium Tanks right away since they are pretty
expensive. There are also defensive bonuses that you can take advantage of
due to the terrain around you, but, some of the better terrain to hide in
will also impede your movement. Supply management is also important since
you will need to pay close attention to fuel and ammo during longer
missions. Resource management is especially important in mission where you
need to take control of cities in order to generate money for new
units.
In the campaign mode alone, you will encounter many mission types.
Some missions will have multiple ways to complete while others will have a
specific objective, such as lasting a certain number of days or capturing a
certain number of cities. There are also the dreaded "Fog of War" missions,
which will be the most frustrating to the newbie strategy gamer. Basically,
Fog of War is a feature of a lot of strategy games that obscures your field
of vision. The entire map will not be visible to the player at all times.
However, you can strategically place units so that more of the map is
available to your unit's vision. (For example, soldiers placed on a
mountain will be able to see more than units that are hiding in a forest.)
This just adds to the chess-like strategy of the game.
The cart features
oodles of modes to keep anyone busy for hours and weeks. I haven't even
thought of another game since this was released, and I bought it soon after
its U.S. release. First, you start off with the Training Missions, which
are a godsend to those who are not hardcore strategy gamers. Old pros may
be a little bored during this part of the game but at perfectly acclimates a
new player to all of the aspects of the game, and flawlessly at that. You
will be left with very few questions if you pay attention to the Training
Missions. After completing the training, the rest of the game modes open
up. Campaign Mode is the story part of the game as well as the meat and
potatoes of the package. Through this mode, you will also be able to unlock
the different CO's. The beauty of the Campaign Mode is that there are many
choices available to you that change the course of action. There are hidden
missions and different paths to take, warranting multiple plays. Even after
you are done, you have the option of playing insanely hard 'advance'
missions in Campaign Mode, which are basically harder versions of the
regular missions.
Vs. Mode is your single cart multiplayer. Options are
fully controllable in this mode such as money available from the start,
mission objectives, fog of war, etc. You can play against up to four
players (human or CPU controlled.) Link Mode is the Multi-cart version of
Vs. Mode, which can also handle up to four players (providing they all have
GBAs, link cables and the cart).
Rounding out the modes are Battle Maps,
War Room and Map Design. Battle Maps in the store where you spend your hard
earned coins from missions won. You can buy extra maps for use in the War
Room and Vs. Modes as well as unlocked CO's from the Campaign Mode. The
shop owner is also good for some advise throughout the game. The War Room
is much like a lighter version of Campaign Mode, featuring single missions,
which you can earn coins and practice tactics in order to attain the highest
grade of "S" in your missions. Map Design allows you to make your own
creations, which you can even trade between other users via a link cable.
The controls in the game are standard fair for a strategy game. Control
is menu and icon driven. It is very simple, elegant and very effective,
especially for a handheld.
Advance Wars features adequate graphics. They
use the abilities of the GBA nicely but do not really test the boundaries of
the hardware. Battle Animations are actually very nice but you may find
yourself turning them off eventually in the efforts to speed up your
gameplay. Everything is colorful and easy to see. You might not use this
game to show off the graphics of the GBA, but you are not going to be
ashamed of it either.
Much like the graphics, the sound FX and music in
Advance Wars get the job done. Thankfully, we are not dealing with the
annoying looped bleeps and bloops that plagued most of the Game Boy Color
games. The sound effects are a lot nicer, featuring machine guns, rockets
and everything else you would expect in a war game. Everything is solid and
does not at any point grate on your nerves.
I bought this game on
impulse, based on the raves it was receiving on the net. (Well, that and
the fact that is was only $25 on sale.) I was a little hesitant since I was
not a huge strategy gaming fanatic. Not only did this game live up to the
hype, it even surpassed it, in my opinion. It just features that special
type of gameplay that keeps you coming back for more. With all of the
different modes and maps to unlock, even the people with lots of time to
kill will be busy for a long time. Add in the multiplayer aspect and you
can be busy for months straight. The only people I would not recommend this
game to would be the types of gamers who are opposed to the slower paced
strategy games on a molecular level. But, if you are the slightest fan, or
just in the mood for something a little different, you cannot go wrong with
Advance Wars.

|
 |
 |