

by Dave Bock Senior Staff Writer
Nintendo Dual Screen (DS)
Next we have Nintendo's latest entry, the Nintendo DS which currently stands
for "Dual Screen." In an ohmage to the classic Game and Watch games, the DS
is designed in the normal Nintendo way of function over fashion. Not that
it looks bad, it looks quite good, but against the PSP it's ugly. The DS
features two screens, one of which is actually a touch screen which you can
use a stylus for input. The DS is also fully capable 3D pushing machine,
which seems to be able to match the N64 in terms of power, which isn't bad
for a small screen.
Onto the good points: Nintendo makes inexpensive hardware. Nintendo knows
how to make hardware and price it for the masses as soon as possible. Early
adopters probably won't have to save up long to get a Nintendo DS at launch
even though we don't have the final pricing yet. That is going to mean a
lot, especially in the face of the high powered PSP releasing after the DS.
The DS should also have decent battery life which is comparable to the SP.
The Gameboy SP is damn good. I play mine extensively and generally have to
charge it once every couple weeks under normal usage. If the DS can match
that, I'll be a happy camper.
Probably the biggest attraction to the Nintendo DS is going to be the
promise of originality. Sure, you could say that we've already seen our
fair share of 'game on one screen with a map on the other,' but we have also
seen things such as Pac Pix, which may not hold up for a stand alone game,
but it at least shows us that developers are trying. Wario Ware is also a
system seller in my book, and the DS allows for a lot of interesting
gameplay there.
Developer support seems very unusually high for the DS. All of the major
companies are on board and they seem very excited for the hardware. Notice
even that SquareEnix seems to have more planned for the DS than the PSP. I
think that the developers see the DS as they do the GBA. Since the hardware
isn't massive, they can create content relatively quick and cheap compared
to the big consoles and now the PSP. Developers like to make money. The DS
can be a safe haven for developers to make smaller games. For some reason,
I can't see simple looking games being tolerated on Sony's new hardware.
Now for the bad: Um... is this the successor to the GBA or not? Nintendo
has said that it isn't, but it plays GBA games. Hmmmm. If the DS isn't a
clear follow up to the GBA, it can potentially cause market confusion for
consumers, which tends to be a bad thing overall. Sure, *I* know the
difference between the games, but your average parent could care less and
all they know is that they finally got around to buying their kid a GBA last
Christmas.
Even though I think the graphics will mostly end up looking fine, (hey, I'm
still ok with the GBA,) it's going to look like shit when compared to the
PSP. I don't care how much less it costs and how original the games are,
the masses love some smooth polygons more than anything else. Nintendo is
going to have work hard at delivering content good enough to counter the
'wow' factor of the PSP's horsepower.
I'm also a little worried about the stylus for gaming. Sure, it should be a
dream for RPGs and slower games, but I hope people don't go crazy with it
and make you try and run through a fast paced platformer with a stylus. I'm
also worried about overly gimmicky games with little content. Take that Pac
Pix game. I was enthralled by the video... it seemed so unique. Then I
thought about playing that game for an hour straight, and I found myself not
so enamored anymore.
The last thing to worry about is the porting. Nintendo has been loving
portable ports on the GBA, and now that the DS seems to be able to emulate
the N64, we could be in for a ride there as well. As much as I love finally
seeing a new 2D Mario game, I'm a little annoyed we didn't get one for the
GBA. I know some of the ports will have new twists such as the Mario 64
port featuring multiple characters and multiplayer, but it could also be a
cheap way to sell old games with little work.

There you have it, the portable battle lines are being drawn and we're in
for a very interesting year ahead with two companies having very different
ideas as to how to attack the marketplace, both being equally viable. I'm a
gamer, first and foremost. I want to see the games. I'm not going to lie,
I'll probably have to have both the DS and PSP at their respective launches,
but right now I'm more comfortable with the Nintendo unit. Nintendo knows
how to make fun games and I have no doubt in my head that we'll see some
great first party content from them. The PSP is exciting due to the shear
power of the thing. We've never really had this type of gaming on the go
and the idea something like a full fledged portable GTA game is something
I'm sure we could all get into.
Sony PSP | Nintendo DS

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