

by Dave Bock Senior Staff Writer
It's that time of year again when we, the gamers, bring down servers all
over scavenging for video clips and information on all of the latest and
greatest at the Electronics Entertainment Expo. The Electronics
Entertainment Expo, or E3 as everyone calls it, is the current big party for
gaming companies to show off their wares.
This year's E3 had a lot of interesting things going on. First of all, we
are in the twilight of the current generation of gaming consoles for the
most part. Sony's sales of the PS2 are slowing down which means the PS3
will be looming in the near future. Microsoft has already been teasing
about their next console and Nintendo has made some characteristically vague
comments about their future moves, although we can be sure they aren't
planning on bailing out of the hardware race anytime soon.
In May of 2004, at the Los Angeles Convention Center, war has been
officially declared. Say what you will about competing in different market
spaces and demographics, Sony has entered into the portable gaming arms
race, a place where Nintendo has miraculously ruled since 1989.

Sony PlayStation Portable (PSP)
The Sony PSP, is, simply put, a monster. The alleged graphical output is
supposed to be just under the PS2, with some new tricks up it's sleeve for
kicks. The screen is probably going to be the best thing we'll see on a
portable console for a long while. It promises to do just about everything
under the sun... but will it deliver?
First, the good. It's Sony. They kind of have the market lead in gaming
mind share right now. Sony's Playstation brand IS video gaming to the masses
and that isn't going to go away overnight. Sony is still a very strong and
viable company, with a lot riding on their dominance of the gaming arena.
Sony has plenty of money and marketing muscle to support a new system.
Second: It is just a beast in terms of power. Think of what developers
could do with that? Since it is supposedly very easy to port code from the
PS2 to the PSP, developers should already be very familiar with how to get
things done, and that is a very good thing.
Third: Let's face it, it's a very sleek looking chunk of electronics. Like
the iPod, Wega televisions, etc, people are attracted to sleek electronics.
Sony knows style, and they employed it very well. It's easily recognizable
in the Playstation brand while looking fresh and new... with a giant screen.
Fourth: It does it all. Movies, music and games. Sony wants the PSP to
revolutionize entertainment on the go much like it did with the Walkman.
Hey, most kids take it for granted, but the Walkman was a pretty big deal
not too many years ago. Movies are going to look incredible on that screen
and you won't need a full laptop to lug around to enjoy a flick on a plane
trip.
Even though there is a lot to be excited about with the PSP, there are some
big questions out there right now. The lowly Gameboy hardware with it's pea
soup blurry dot matrix screen took on a lot of competition and won every
battle with relative ease, and Sony's new entry has a lot in competition
with the fallen.
My main concern is going to be battery life. It's probably been a major
benefit for Nintendo's Gameboy line since it's inception. There have been
great portables in the past such as the Game Gear, Atari Lynx and Turbo
Express that all had better graphics and hardware than the Gameboy who took
them all on without even having a color screen, but they paid the price for
that power. I love my Sega Nomad but it's not even realistic to run it on 6
AA's for less than two hours of gaming. Moore's Law hasn't applied to
batteries unfortunately. Sony is claiming some numbers that are all over
the place for the PSP from two hours of straight movie watching to around
8-10 hours of alleged game time. Two hours for movie playback makes sense.
I'm assuming the drive sucks up a lot of juice... but a jump to 8-10 for
gaming? I'd assume that gaming would use up a good bit of processor juice,
even though the drive wouldn't be spinning constantly. I'm curious to see
how this will end up in real world usage.
My second major worry is the multi faceted nature of the device. Do people
really want this? The masses spoke with the PS2 that they wanted DVD
playback in their console, but are they going to want to buy separate movies
that can only be played on a portable? How is the music playback going to
work? Sony has quietly entered the online music distribution game a few
weeks back and is pushing their proprietary format for their own devices.
Will it be able to play standard mp3s saved on Memory Sticks or is it
purchased ATRAKs and nothing else? Do people really even care about these
features? I have an iPod. It's not going to beat my iPod for playing music. I'll maybe have one or two movies tops for the novelty of it. I want
games.
Next is the price. The PSP is going to do a lot and it's going to do it in
style. Sony has said it's going to eat some of the cost initially and that
it projects the PSP to have a long life cycle. Over time, that's a good
thing, however if it's released at over $200, how long will it take to get
to a price point where the masses will have to have one?
Developer support is a tricky issue. With so much power under the hood,
it will take larger teams for game development than ever for a portable. How
many developers can really handle it? It's no surprise that EA will have a
full lineup for the unit, they have the resources. What about everyone
else? A portable game budget has usually been drastically different from a
console game, but those days are pretty much gone with the PSP. Are
developers willing to take that financial risk?
The other end of the developer support issue is content. The E3 showcase
didn't show too much in the area of originality. EA's lineup mirrored it's
PS2 lineup. Versions of Wipeout and hints of Gran Turismo 4 delighted the
crowds, but the only game that really excited me was a lowly puzzle-type
game with awesome effects called 'Mercury' which seemed like a throwback to
Marble Madness. It's early yet, so there will be plenty to see in the
future, but I'm curious if I'm going to feel the need to own the system at
launch.
Sony PSP | Nintendo DS

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