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by Michael Johnson Games Editor
On Friday, January 9th, Konami announced a slew of new titles for the upcoming year at their annual Gamers' Day event. Following up their announcement of a new title in the Silent Hill series, producer Akira Yamaoka was on hand at the Sony Metreon in San Francisco to shed further light on the game. (Given his presence, it seems less likely that the rumors of Imamura and Sato being heavily involved in the project are true.) We've all read the preview articles, so I'll try to simply add my insight into the information that has been revealed thus far. Suffice it to say that the game shows a lot of potential even at this early stage.
As was previously reported, Silent Hill 4: The Room tells the story of a man named Henry Townsend, who awakes from a nightmare to find himself trapped in his apartment. The door is locked tight with a network of chains and padlocks, and the room seems to undergo a series of bizarre transformations as the days pass. After spending some time searching for an exit, Henry stumbles upon a strange portal in his bathroom that leads into a familiar nightmarish Otherworld. No further plot details are known at this point, but Silent Hill fans should have no problem envisioning all of the creepy storylines that could develop from this promising concept. I know I'm not alone when stating my desire for a return to the type of slow-paced, character-driven storyline that characterized Silent Hill 2.
Besides Henry, a number of other as-of-yet-unnamed characters have been revealed: a toddler, an adult woman and a long-haired man. Konami's talent for creating believable human characters is once again on full display in these concept pieces, and if Silent Hill 3 is any indication, these high-resolution renders should translate very well into PlayStation2 visuals. It has also been hinted that a larger cast would be involved in Silent Hill 4 than what has been shown thus far, so we can still expect a few surprises. In addition to the characters, a number of monster designs are available for scrutiny: a zombified man emerging from the ground and a double-headed baby that walks on its hands. Perhaps they don't quite inspire fear just yet, but given the proper context within the game I'm sure they will produce the desired effect.
Gameplay is expected to share many similarities with the previous three titles, but a handful of new twists have been discussed. The biggest news is the inclusion of a first-person perspective, which will be used when Henry is exploring the apartment. The rest of the game will be played from the traditional third-person view. I'm assuming that the first-person views will heighten the impact of the otherworldly transformations the apartment undergoes, while familiar third-person mechanics will facilitate combat situations. Team Silent has stated that the game will place a heavy emphasis on action, but whether this means increased environmental interactivity or just more combat remains to be seen.
The latter is the more likely scenario, as Yamaoka has stated that the game would feature more weaponry than previous titles. (No details were given, but I hope to see more "real world" arms like James' board-with-a-nail or Harry's fire axe.) Along these lines, the developers are hoping to increase the amount of tension in the game by eliminating the safety of the menu screen, as weapon and item switching will be done through a real-time selection system. I'm not sure how they plan to implement this, but I can imagine a system of pop-out menus (like the ones in Metal Gear Solid) could work well. Hopefully this ends up being a blessing rather than a curse, since a similar system in Castlevania: Lament of Innocence felt rather cumbersome during heavy action.
Many of the initial screenshots suggest monsters who are seeping through walls, or who are stuck to walls and are peeling themselves off. Silent Hill 3 presented a number of gruesome installations like this that could not interact with your character, and I'd like to see these elements possess the ability to inflict harm in Silent Hill 4. One of the biggest revelations is that the game will ship this fall for both the PlayStation2 and the Xbox, marking the first time a game in the series has debuted on multiple consoles. No specifics have been announced, but Yamaoka hinted that the team was looking to deliver exclusive content to each platform. I will happily buy two versions, but I'm not keen on having to play two separate versions to see everything in the game.
With a talented development team and a premise that tips its cap to David Lynch, Silent Hill 4: The Room is already showing a huge amount of potential. The graphics look sharp for the most part, especially Henry's apartment, and the character design is top notch once again. And with Yamaoka behind the sound, it's a sure bet that the audio won't disappoint. Let's just hope that Team Silent can craft the type of heady, complex story that made Silent Hill 2 such an engrossing adventure. I'm intrigued what I've seen and read thus far, and like the rest of you I hope that Konami takes the rest of this year to make something truly compelling. I'm pleased to say that they're off to a great start.
Check out the first wave of screenshots and character art on the Media Page. I'll update it as new images become available.

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