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Reviewed by Dave Bock Senior Staff Writer
With all of the great strides in the gaming industry, there still always
seems to be some areas that are lacking. For instance, over the course
of the past few generations of gaming, we have seen a steady increase of
quirky titles that never would have seen the light of day back when the
Genesis and SNES ruled the gaming scene. Today, we have our Parappa the
Rappers, Monkey Balls and Animal Crossings, however, one area has always
been lacking in my eyes, and I have had to consistently turn to imports
to fill the void.
I am talking about wrestling games here, folks. Why do the US companies
(for the most part) shovel us complete crap? Why, dear god, WHY do
people line up to buy them?!!? For the exceptions like "Wrestlemania
2000" for the N64, there are far more games like Legends of Wrestling.
Other people have done at least a respectable job with the "sports
entertainment" industry and similar types of games like the notable UFC
series prove that you can pull off a decent game of grappling.
Look, I realize that I'm in the minority of wrestling fans out there. I
realize that most people have never seen an independent match in their
lives. I know that most people think that Johnny Ace stopped having a
career once he left the Dynamic Dudes, or than Stan Hansen just retired
many moons ago. Japan has its own wrestling federations as well as
plenty of games for wrestling fans like me, who have taken in a ton of
wrestling from around the globe. I like all kinds of wrestling, from
the WWE to indy leagues and old WING tapes from Japan. Garbage
wrestling, technical wrestling, brawling, high flying... it's all good,
except the backyard stuff... those people are friggin morons.
I have been playing wrestling games for as long as I can remember. I
even remember a wrestling game for the Atari 2600, which sucked, but it
was still there. My first notable game was on the venerable Commodore
64 called "Bop N' Wrestle." It was a decent enough game. Poor graphics
but it did feature an attempt at digitized voice, a rarity during that
time. With only one button the game managed to have a respectable
grappling engine which allowed for many of the great moves of the time
including press slams and even airplane spins. From there we had the
Microleague WWF games which were an interesting concept at least. The
'games' featured black and white digitized low grade video clips of a
real match, and you could pick the moves you wanted to do. With its
limitation of only two wrestlers on a disc, you can imagine the replay
value. Epyx had a good thing on their hands with "Epyx wrestling" which
was a lot of fun and played really well. However, it didn't have any
real wrestlers, which is really what everyone wants to play, right?
Then we had the NES which provided the first real mass market examples
of wrestling games. My buddy and I were huge wrestling fans. We played
them all from the classing NES "Pro Wrestling" to "MUSCLE Wrestling" to
the venerable "Tecmo World Wrestling." We played "Tag Team Wrestling"
with its lousy interface and the equally bad "WCW Wrestling," but Tecmo
had the winner on their hands, for us at least. I'm sure that it
probably sold the least out of all of the other wrestling games, but it
was the only one that felt like a real wrestling game for us. It had
tons of moves, and great gameplay for its time. We would play it for
hours. Hey... it was the only game that acknowledged the existence of
moves like the "Power-Bomb" and "Northern Lights Suplex" years before
anyone saw them in the WWF or WCW. "Tecmo World Wrestling" was to us
what "Tecmobowl" was to so many football fans back in the day.
The dark years began for me after that. There just didn't seem like
there were any wrestling games worth it out there. My buddy and I still
remained big fans of the industry. We followed around a the local TWA
(Tri-State Wrestling Association) shows and watched DC Drake pound on
Larry Winters over and over again. I was excited when TWA seemed it
would go completely under but instead lead into Eastern Championship
Wrestling, which of course became the innovator of the US wrestling
scene when it became EXTREME. The games just were not there though...
or so I thought.
When I was in college, I picked up a Sega Saturn. Also in college, this
little thing called the internet started to pick up steam. The World
wide Web wasn't even really anything yet and Microsoft wasn't even
thinking of a product called Internet Explorer. I was checking out
USENET groups and found some wrestling groups. Through those groups I
discovered some people who were talking about wrestling games. One
wrestling game seemed to stand our above the rest, and it happened to
only be on the Saturn. I figured it was perfect. And thus began my
quest for "Fire Pro Wrestling: 6-Man Scramble."
Above all else in a wrestling game, I want gameplay. Gone are the days
of button mashing every single grapple. We don't need that anymore.
Gone are the days of every wrestler having basically the same sets of
moves besides their finisher. Any developer still leaning on these
techniques should be shot. Fire Pro was the answer to everything I was
looking for in a wrestling game. Not only were there 1000's of moves in
the game, but each wrestler was capable of performing over 50 moves,
with wildly different move sets from wrestler to wrestler. You could
actually work a match like the pros did. Not only that, but the game
featured the likenesses of all of the pros. Apparently, the license law
structure in Japan is set so that they could look like the real life
counterparts, as long as the name wasn't the same. However, the
developers over at HUMAN (now Spike) included a rename feature in the
game, which allowed you to correct that last little flaw.
Sounds like we have a game so far, right? But wait... there's more.
Fire Pro featured all styles of wrestling, from the American style flash
to the classic style of mat grappling to lucha styles and even UFC
matches in an octagon ring. The roster of wrestlers totaled over 170
and featured unlockable superstars like Andre the Giant and Ric Flair.
You could win the belts and even defend them after you won, and winning
the belts usually meant beating down EVERYONE in the game. There were
battle royals, tournaments, tag, 6-man tag, electrified barbed wire
steel cage matches, etc etc etc. The game just had it all.
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